Principles for doing interaction design in DfE
Senior interaction designer, Anne Chan, explains why her team created a set of 9 principles for the interaction design community.
Senior interaction designer, Anne Chan, explains why her team created a set of 9 principles for the interaction design community.
In our community we have shared values and principles. We call these our design imperatives. Here’s how we imbue our imperatives into our work across DfE – its all about setting and achieving design community objectives.
Government services are changed and improved over time. People who work on them come and go. The continuity of why a service is how it is gets lost or forgotten, which is why keeping a ‘design history’ makes perfect sense. Here Paul Hayes talks about how DfE teams have created design histories for some of the department's services.
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